Software design pattern
In software engineering, a software design pattern is a general, reusable solution to a commonly occurring problem within a given context in software design. It is not a finished design that can be transformed directly into source or machine code. Rather, it is a description or template for how to solve a problem that can be used in many different situations. Design patterns are formalized best practices that the programmer can use to solve common problems when designing an application or system. Object-oriented design patterns typically show relationships and interactions between classes or objects, without specifying the final application classes or objects that are involved.
Relations
subtopic of Computer programming
Computer programming is the process of designing and building an executable computer program to accom...
In software engineering, the mediator pattern defines an object that encapsulates how a set of object...
e.g. Entity component system (ECS)
Entity–component–system (ECS) is an architectural pattern that is mostly used in game development. EC...
Edit details Edit relations Attach new author Attach new topic Attach new resource
Resources
treated in The Majestic Monolith
Some patterns are just about the code. If your code looks like this, and you need it to do that, here...