Entities, components and systems

Resource | v1 | created by jjones |
Type Blog post
Created 2018-11-20
Identifier unavailable


What you need to know about ECS and game development


about Entity component system (ECS)

Entity–component–system (ECS) is an architectural pattern that is mostly used in game development. EC...

references Data-Oriented Design

Or Why You Might Be Shooting Yourself in The Foot With OOP

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