Entities, components and systems
Type Blog post
Created 2018-11-20
Identifier unavailable
Description
What you need to know about ECS and game development
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about Entity component system (ECS)
Entity–component–system (ECS) is an architectural pattern that is mostly used in game development. EC...
references Data-Oriented Design
Or Why You Might Be Shooting Yourself in The Foot With OOP
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